![]() ![]() Use World::TraceCapsule() instead.Īdded an option to skip the generation of a crash report when the game crashes.įixing existing instances not being detected correctly.Īutomatic updating is now only available when the installed game version is not supported, to save bandwidth.Īdded native name DISABLE_AIM_CAM_THIS_UPDATE.Īdded native name ENABLE_DISPATCH_SERVICE.Īdded native name GET_PED_SOURCE_OF_DEATH.Īdded native name GET_LAST_DRIVEN_VEHICLE.Īdded native name STAT_GET_NUMBER_OF_DAYS.Īdded native name STAT_GET_NUMBER_OF_HOURS.Īdded native name STAT_GET_NUMBER_OF_MINUTES.Īdded native name STAT_GET_NUMBER_OF_SECONDS.Īdded native name GET_PED_AMMO_TYPE_FROM_WEAPON.Īdded native name START_SHAPE_TEST_LOS_PROBE.Īdded native name START_SHAPE_TEST_BOUNDING_BOX.Īdded native name START_SHAPE_TEST_BOUND.Īdded native name START_SHAPE_TEST_CAPSULE. ![]() Marked bogus World::TraceLine() overload taking a radius as obsolete. Hope you guys Find this Video useful, if so be sure to like comment and subscribe for moreIf you want to support me further for extra special rewards-https. Mini crash reports are now put in a "MiniCrashReports" folder.Īdded WeaponDescriptorCollection::Remove() overload taking a WeaponHash. Note that while the character limit is about 960 characters, subtitles above a certain length will not render.Īdded console commands 'Bind' and 'Unbind' to bind console commands to key presses.Ĭonsole command 'Exit' will now unload all plugins before exiting the game. Increased the character limit of Game::DisplaySubtitle() to the same as Game::DisplayNotification(). HeyLMS, Trying to get RDRFR working, I can load through (out of date) Rage launcher, but as per pics in post a few up from here, the map markers are black squares and the RDRFR main hotkey just pauses the game and no menu pops up. typing in a textbox, clicking on a button, etc.) is now consumed, and won't reach plugins. Vehicle constructors now throw an exception if the vehicle could not be spawned.įixed Quaternion::FromAxes() producing incorrect results. The console can now be opened in the pause menu, and plugins will tick in the pause menu as well, if the PluginAttribute::ShouldTickInPauseMenu is set to true.Īdded several overloads of TaskInvoker::EnterVehicle() including new speed and flags parameters.įixed that even though memory is allocated for 300 vehicles, only 64 vehicles combined, could be spawned by plugins due to a limit imposed by the game.įixed a bug in GwenForm that caused a crash when closing a window if Show() had been called again on an already visible window.įixed World::VehicleCapacity returning bogus value.įixed World::ObjectCapacity returning the Ped capacity.Īdded Vehicle constructors without a model parameter to use a random model. See the EmergencyLighting class.įixed a race condition causing an erroneous "insufficient permissions or bad anti-virus" error on some systems.įixed a race condition causing access violations when calling natives from a fiber and a thread at the same time, or from multiple threads at the same time. Added support for customizing vehicle emergency lighting patterns and install these + sirens into regular vehicles as well. ![]()
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